#include "../include/ink_math.h"

namespace ink
{


void init_vector(vector2& v) {
    v.x = 0.0f;
    v.y = 0.0f;
}

void init_vector(vector3& v) {
    v.x = 0.0f;
    v.y = 0.0f;
    v.z = 0.0f;
}

void init_vector(vector4& v) {
    v.x = 0.0f;
    v.y = 0.0f;
    v.z = 0.0f;
    v.w = 1.0f;
}


} // namespace ink